who knows?īut to be honest I wouldn't mind if there were none in this game. So yeah, maybe there are romance options after all. I think only the affinity bar is broken, which is why we can't see the affinity until we put a point into that Haven't seen a romance option yet, only an npc that asked me more or less if there is someone I "like" in my team. while she agrees with my main character a lot, other companions disagree with him here and there.īut I think the affinity system isn't completely broken. However, I can't put points in the affinity perks of other companions yet, but I assume that this is because I usually see things like Yria. =( Are you sure it's broken? I'm asking, because I was able to put a point into Yria's affinity skill, after which the affinity bar got all yellow. Originally posted by Wes:There is s just the affinity system is broke and hasn't been fixed by the Spell Force 3 team yet. In typing this I'm going to give a nod to the devs and state they got some good "Companion interaction" in place. That elf I mentioned approves or disproves of some of your statements. Technically the ability to do so is already there. And I see no reason companions can't turn on you in a RTS/RPG hybrid game at the end if you treated them like dirt (Or run off into the sunset with them). Multiple endings based on wherever you treated people well or badly would be interesting. All that matters if there's enough companion interaction or not for it to be possible. Doesn't matter what "type" of game it is. That is player to NPC companion interaction. There's certainty enough RPG-ness to do so. The fact that it is a hybrid game has nothing to do with that. Baldur's gate 1 didn't have the romance option. Spellforce tries to blend character building (levels, items, skills) with real time strategy and a story to drive the scenarios.ĭo use some common sense. If you are looking for a typical RPG game similiar to what Bioware pumps out, then look elsewhere. In all seriousness though, catch up on what the spellforce series is first. The option to gently carress each key is always there. New Bavarian outpost commander voice-over, which can also be used in regular skirmish matches (German voices only)Īs Munich-based devs with a weakness for good beer and lederhosen, we couldn’t resist the opportunity to prepare a little something for you guys to mark the occasion.Originally posted by DasWulf:You can have a romance with your mouse and key board.New Human multiplayer-hero Alois Bierdimpl (playable only on the event map), a Bavarian brew master with two new skill trees guaranteed to raise your spirits.A new skirmish map, “Battle for the Theresa’s Meadow,” set in the fabled land of Bavaria, known for its lush meadows, cantankerous peasants, and luscious liquors: stand your ground against a friend and battle for dominion over the legendary Oktoberfest grounds.If possible, do return a barrel of “Wiesnbier” to Nortander upon emerging victorious. A specialized general from Bavaria with knowledge of native battle tactics shall aid you in your endeavors. Intoxicated by excessive amounts of alcohol and hypnotized by unholy tunes called “Blasmusik,” the Oktoberfest is said to break even the most virtuous spirits-prompting men and women alike to break into salacious dance and mindlessly roar along to music of questionable taste.įor the sake of morality and all that’s good and holy, Your Queen commands you to foray into Bavaria, seize control of the ceremonial grounds, and put an end to this debauchery. While no one knows the exact nature of the dark transgressions there, scouts report blasphemy and debauchery of unparalleled dimensions. Reports have informed us of a barbaric ceremony taking place in the distant land of Bavaria: the „Oktoberfest.“ One crisp fall morning, General Aerev received an urgent letter from Queen Ayelith herself.
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